Again 4 Blood is all about survivability, particularly as you close to the tip recreation. With no background therapeutic, gamers should handle their stock and look ahead to wayward bandages, ache meds, and first help kits whereas on a run. Whereas some characters have passive therapeutic talents, you’re not all the time assured to have these cleaners in your workforce (except you assume the position of medic your self). So how do you heal quick in Again 4 Blood? What are the perfect playing cards to play for optimum therapeutic, and which Again 4 Blood characters will heal different gamers?
heal in Again 4 Blood
There are a number of methods to heal your self in Again 4 Blood. The commonest and dependable method is to make use of no matter well being merchandise you’re carrying to patch up your wounds and boring the ache. This stuff embrace bandages, ache meds, and first help kits. Your therapeutic merchandise is sure to the correct D-pad button by default. When you’ve modified up your management scheme, you’ll need to double-check which button ties to therapeutic. To make use of the merchandise, press proper on the D-pad and pull the correct set off (or no matter your shoot button is).
Watch out to not apply bandages or first help kits in the midst of a battle. This stuff take time to make use of, and also you’ll depart your self susceptible to assaults. Have your teammates cowl you whilst you heal or retreat to a protected distance. Nonetheless, no distance appears protected in Again 4 Blood, as a number of mutations can hit you with long-range assaults. How nicely does every merchandise heal you, and the way lengthy does every take to use?
Bandages
Bandages will heal you or a teammate for a base 25 well being. They take two seconds to use and are plentiful all through every run. They’re the quickest strategy to heal on the fly in Again 4 Blood however don’t heal as a lot as first help kits. Use bandages between fights to maintain your self at max well being, particularly if you recognize an inevitable horde alert is up forward. Don’t stockpile bandages, and don’t be low cost with bandages both. So long as you’re preserving a pointy eye out for provide bins, you’ll by no means really feel such as you’re operating brief.
First help equipment
First help kits, however, are a lot tougher to return by. You’ll most definitely seize one from the purchase field firstly of every chapter. We suggest shopping for as many first help kits as you’ll be able to carry. Buying the workforce help stock improve will help you carry extra. Mother may carry +1 help stock. First help kits will heal 50 well being however take three seconds to make use of. Whereas three seconds doesn’t sound like a very long time, it’ll really feel like an eternity in the midst of a heated battle.
Solely use your first help equipment whenever you’ve acquired the time between hordes or when a mutation offers a heavy quantity of injury to you. In any other case, seize close by bandages or ache meds to maintain your self wholesome throughout fight. Simply don’t overlook to select up your first help kits after the battle. Moreover, don’t be a egocentric teammate and steal one other cleaner’s first help kits after they drop them.
Ache meds
Ache meds grant what’s known as short-term well being, a mechanic Left 4 Lifeless followers bear in mind all too nicely. Non permanent well being drains over time, in the end leaving you the place you began. Ache meds grant 40 short-term well being however can be utilized immediately, making them the quickest strategy to heal on the fly, albeit just for a short time.
Whereas the short-term well being increase will prevent in the midst of a battle, you’ll nonetheless have to discover a strategy to recuperate your well being afterward. For that purpose, by no means head out on a run with ache meds in your again pocket. You’ll discover loads all through every degree to make use of in a pinch. First help kits are way more invaluable and uncommon.
Med cupboards
Whereas on a run, you’ll come throughout med cupboards hidden all through the extent. You’ll discover them off the overwhelmed path, so be sure to discover every space rigorously, particularly in case you’re low on well being. When you don’t discover a cupboard, you’ll most likely discover some ache meds or bandages mendacity round. You’ll usually discover them behind locked doorways that require device kits to open. These cupboards will totally heal you, however they solely have a restricted variety of free fees. They may even heal a bit of little bit of trauma harm.
You’re free to hit the cupboards repeatedly, however it’ll price you 400 copper every further time. Med cupboards will prevent in a pinch whenever you discover one, however they received’t all the time be in the identical spot on every run. Don’t forgo therapeutic your self on the off likelihood that you simply’ll come throughout a med cupboard; it’s not all the time assured.
Purchase field
Earlier than the beginning of every chapter, be sure to heal your self on the purchase field. It solely prices 100 copper, and it’s step one each cleaner ought to take earlier than leaving the protected room. You’ll discover the purchase field heal below the Refills class. It’s the primary choice (which needs to be sufficient of a touch). Don’t waste your therapeutic gadgets in case you’re low on well being and about to enter a protected room. Each protected room comes with a purchase field, so you’ll be able to all the time get again to full well being earlier than beginning the following chapter.
heal trauma in Again 4 Blood
Trauma is a brand new well being mechanic in Again 4 Blood that caps your total well being as you’re taking harm over time. Primary therapeutic gadgets received’t recuperate trauma by default. To heal your trauma, you’ll should discover a med cupboard or make it to the protected room. Making it to the protected room will solely heal a few of your trauma in case you have the correct playing cards outfitted. We’ll go over the perfect playing cards to play for well being functions in a while. Med cupboards solely heal a portion of your trauma too. You’ll should hit it a number of instances to completely recuperate, which is able to in the end price you 1,000+ copper.
You’ll accumulate trauma as you’re taking harm over time. Taking harm from regular zombies received’t depart too many lasting scars, however a devastating assault from a Tall Boy or Hag will depart you with some severe trauma. Taking place additionally handicaps your well being. You’ll know the way a lot trauma you’ve collected by the black portion of your well being bar. You’ll additionally see your well being capped. Ache meds will override trauma, however the well being will finally deplete over time. Your trauma will stay unchanged.
Therapeutic playing cards and talents
We’ve gone over the default methods to heal your self, however how can gamers stack their decks and cleaner groups to maximise therapeutic potential?
Important cleaners
When you’re seeking to go deep in Again 4 Blood, there are two important characters that you simply’ll should run to maximise your therapeutic potential. Doc and Mother are must-have members of your workforce, however what makes them main cleaners?
Doc
Doc can heal teammates for 25 HP with out utilizing her therapeutic gadgets. Nonetheless, she will solely do that as soon as per degree. Whereas she’s mainly a bonus bandage for each cleaner, she’ll additionally increase trauma resistance by 25%, which is arguably higher than the 25 HP. She additionally boosts her personal therapeutic effectivity by 20%, that means her base first help kits will heal 60 HP as an alternative of fifty.
Mother
As soon as per degree, Mother can immediately revive a downed teammate. She additionally grants each teammate an additional life, permitting them to be incapacitated one further time. Nonetheless, Mother’s most useful passive capacity is her further help stock slot. This, by default, permits her to hold a spare first help equipment. Because the cleaners progress and purchase extra help boosts from the purchase field, Mother will rapidly turn into the primary help pack mule of the workforce.
Therapeutic playing cards
The next playing cards will increase your private or workforce therapeutic in a technique or one other. Stacking them collectively will improve your survivability. Have in mind, the next playing cards don’t embrace ones that improve harm resistance or increase max HP. Whereas there are many playing cards that make you stronger, we’re extra involved with those that’ll heal you extra successfully. Harm in Again 4 Blood is inevitable.
- True Grit – If you take a single hit for 15 or extra harm, heal eight well being over 5 seconds.
- Battle Lust – Melee kills heal two well being.
- Face Your Fears – Acquire three short-term well being everytime you kill a ridden inside 2 meters.
- Contemporary Bandage – Heal 10 Trauma Harm at the beginning of every degree.
- Buckshot Bruiser – When utilizing a shotgun, acquire short-term well being for every pellet that hits.
- Medical Professional – +15% therapeutic effectivity. If you use a medical accent, acquire 15% transfer pace for 15 seconds.
- EMT Bag – +40% therapeutic effectivity, –20% stamina effectivity.
- Charitable Soul – Therapeutic a teammate additionally applies 50% of the impact to you.
- Medical Skilled – First help kits and defibrillators additionally recuperate 15 Trauma harm and one further life.
- Shoulder Bag – +2 help stock, –10% harm dealt.
- Saferoom Restoration – Your workforce heals 5 trauma harm and refills 10% ammo at the beginning of every degree.
Of the playing cards talked about above, one invaluable therapeutic combo is Battle Lust and Face Your Fears. Since all your melee kills can be inside 2 meters, you’re successfully therapeutic for 5 well being with each melee kill. Though three are short-term, a melee-focused deck will hold you wholesome towards common zombies. You’ll nonetheless want to drag out the large weapons for mutations, although.
We additionally like EMT Bag over Subject Surgeon as a result of Subject Surgeon comes with a –50% debuff to make use of pace. Until you counter that with the Multitool card (+75% use pace), the minor stamina debuff is less complicated to handle.
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